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Filtered by: Accessibility and Inclusive Design
three children looking at one child with vr goggles on

Faculty Spotlight: Tamara (Tammy) Clegg, Associate Professor

July 16, 2020 | iSchool News

Meet Associate Professor, Tamara Clegg!

crowd of people on a set of steps with one person recording

Maryland Today: Pushing for Access, featuring Paul Jaeger

July 13, 2020 | Chris Carroll

Dr. Paul Jaeger describes how 30 years after its passing, the American with Disabilities Act (ADA) has opened many doors for students …

white graphic against a teal background of an open bird cage and a red paper plane coming out of it

School Library Journal: Retire Those Legacy Approaches. It’s Time to Be Bold and Innovative. | Reimagining Libraries, featuring Mega Subramaniam

July 13, 2020 | Mega Subramaniam

As a part of her crowdsourcing project to reimagine libraries, Mega Subramaniam published her second SLJ article, calling upon peop …

hand placing a drive labelled "Morphic" into a computer

UMD TRACE Center is Leading the Way in Researching and Designing Tools for Digital Accessibility During COVID-19

July 8, 2020 | Hayleigh Moore

The UMD iSchool Trace Research and Development Center is taking up the challenge of accessibility work during the pandemic.

photo of two older women using vr goggles and a younger man between them assisting

Medium: Approaches Matter

June 27, 2020 | Emma Dixon

Researching how technology can be used for active engagement to help people with dementia.

person taking a photo of another person using a smartphone

Getting Personal: How People Who are Blind Can Leverage AI to Access the Visual World

May 29, 2020 | Hayleigh Moore

The Teachable Object Recognizer mobile application uses AI and machine learning to help access the visual world.

illustration of a person holding a phone and another using a white cane

Medium: What If Blind People Wear a Camera That Can Detect You in Public Spaces? (by Kyungjun Lee)

May 29, 2020 | Mia K. Hinckle

A research team from the UMD HCIL lab examine the social acceptance of wearable cameras.