Health Informatics - Page 4 of 4 - College of Information (INFO)

Health Informatics

Improving the ability to access, understand, and make use of health information.

Research Projects

MAITC Pilot A34 – MAITC Pilot A: Empowering Caregivers of Individuals with Cognitive Impairment to Make Safe Nonprescription Drug Decisions
Principal Investigator(s): Eun Kyoung Choe
Funder: National Institute on Aging (NIH) National Institutes of Health
Research Areas: Accessibility and Inclusive Design > Health Informatics > Human-Computer Interaction > Machine Learning, AI, Computational Linguistics, and Information Retrieval
This project introduces Aidara, an AI-powered digital health system designed to help caregivers make safer over-the-counter medication decisions for individuals with cognitive impairments. By using large language models to simplify and present drug information through multimodal formats- including text, speech, and visuals- Aidara aims to enhance understanding, reduce health risks, and improve self-guided medication management.
P3 (Pregnancy and Postpartum/Preconception) EQUATE (Enhancing Access and Quality to Achieve Equitable Maternal and Infant Health) Network
Principal Investigator(s): Jasmine Garland McKinney
Funder: American Heart Association Other Non-Federal
Research Areas: Accessibility and Inclusive Design > Data Science, Analytics, and Visualization > Health Informatics > Information Justice, Human Rights, and Technology Ethics
This project validates the Prepartum Form for Evaluating Race-Related Psychological Stressors (PP-FERRPS)©, a screening tool designed to measure how race-related stressors affect Black perinatal women’s mental health. By refining this tool, the study aims to address gaps in traditional assessments and improve clinical support in maternal care.
CAREER: Self-Directed Human-LLM Coordination for Language Learning and Information Seeking
Principal Investigator(s): Ge Gao
Funder: National Science Foundation
Research Areas: Accessibility and Inclusive Design > Health Informatics > Human-Computer Interaction > Information Justice, Human Rights, and Technology Ethics > Machine Learning, AI, Computational Linguistics, and Information Retrieval > Youth Experience, Learning, and Digital Practices
This project uses AI-powered digital tutors to help individuals with limited majority-language proficiency improve their language skills for real-world information seeking. By enabling users to design personalized tutoring systems, the study advances language learning, AI literacy, and human-computer interaction.

Staff