News

  
headshot of Naeemul Hassan

Faculty Spotlight: Assistant Professor, Naeemul Hassan

November 10, 2020 | iSchool News

Naeemul is focused on computational journalism and social sensing, working on a number of projects with faculty and staff from the UMD …

PhD Student Spotlight: Xiaoyun Huang

November 10, 2020 | iSchool News

Xiaoyun is currently exploring how people present themselves across their social media ecosystems and what factors could influence the …

headshot of Allan Oliveros

Staff Spotlight: IT Coordinator, Allan Oliveros

November 10, 2020 | iSchool News

Allan is currently focused on providing tech support to faculty and staff to make sure they are able to use tech equipment just as effe …

Faculty Spotlight: Adjunct Lecturer, Nancy Roderer

November 10, 2020 | iSchool News

An "iSchool hanger-on," Nancy began a long association with the school as a student and has returned sporadically over the years to te …

white twitter logo against blue background on phone screen

Social Media’s Impact on the 2020 Presidential Election: The Good, the Bad, and the Ugly

November 3, 2020 | Hayleigh Moore Mia Hinckle

Social media has been a tool for boosting civic engagement, but also a vehicle for surprisingly convincing fake news and videos.

Alumni Spotlight: Alumna Praises iSchool as the Heart of Nation’s Archival World – Ann Abney, MLS ‘16

November 2, 2020 | iSchool News

Ann currently works as the Special Projects Archivist for the South Carolina Political Collections (SCPC) at the University of South Ca …

Photo of Speaker Event at Grace Hopper Conference

UMD iSchool Sends 30 Students to Grace Hopper Celebration

October 27, 2020 | Mia K. Hinckle

The annual Grace Hopper Celebration brings together 30,000+ women in tech from across 115+ countries.

Graphic representation of worker learning welding skills through AR/VR/XR training

Dr. Niklas Elmqvist & Purdue to Develop Virtual Reality Workforce Training Tech

October 26, 2020 | Mia K. Hinckle

Funded by a $5M NSF Grant to develop more effective workforce training methods using augmented, virtual, and extended realities.