When the Makerspace Met the Retirement Home: A Blueprint for Intergenerational Innovation - College of Information (INFO)

When the Makerspace Met the Retirement Home: A Blueprint for Intergenerational Innovation

Laurie Robinson - April 22, 2025

At a local retirement community, a makerspace flips the script on aging and technology

Residents and THAT lab volunteers gather around the 3D printer for a demonstration. Photo by: Will Campbell

The whir of a 3D printer hums in the background as a group of seniors gathers around, watching layers of plastic slowly build into a small, intricate object. One resident squints at the machine. “How does it know where to put the next layer?” he asks. Beside him, University of Maryland College of Information (INFO) Master of Science in Human-Computer Interaction student Nupur Wagle grins. “That’s the magic of the design file,” she explains, pointing to the digital blueprint on the screen.  

This scene is part of an ongoing collaboration between INFO and Knollwood, a retirement community exploring the potential of a makerspace for its residents. At the center of the project is INFO Assistant Professor Amanda Lazar, whose research focuses on understanding how to design accessible technology for older adults—while challenging stereotypes about aging.  

A Makerspace Built on Community Needs

The makerspace—equipped with a 3D printer, Cricut machine, sewing equipment, and more—was the brainchild of Nancy Roderer (MLS ’73), a Knollwood resident who envisioned it as a way to foster creativity and connection. “People come here to be part of a community,” Roderer says. “This was another way to encourage collaboration.”

But introducing new technology to seniors hasn’t always been straightforward. The 3D printer, in particular, posed challenges. Some residents questioned its usefulness (“I don’t need more plastic trinkets,” one remarked), while others struggled with its finicky mechanics.  

That’s where Lazar’s team stepped in—not as outside experts dictating solutions, but as partners. “We’re following the lead of the community,” Lazar explains. Her approach, participatory action research, means working closely with residents to co-design instruction manuals, troubleshoot problems, and identify real-world uses for the technology.  

Intergenerational Support  

High school volunteer Evan Brown, who worked with Lazar’s research group—THAT lab—over the summer, saw firsthand how generational perspectives shaped the project. During a demo on 3D printing, some residents were intrigued by the idea of creating lithophane lamps (3D-printed images that glow when backlit). But others were skeptical—until Brown reframed the discussion.  

“You garden, don’t you?” he asked one woman. “You could 3D print a trowel instead of buying one.” Suddenly, the possibilities clicked. “It wasn’t about convincing them,” Brown says. “It was about showing them how it could fit into their lives.”

For Lazar, these interactions underscore a key insight: older adults aren’t just passive recipients of technology—they’re active participants with diverse interests. One of her goals is to help students she works with understand the full complexity of older adults’ lives.  “They have their own schedules, hobbies, and needs,” Brown reflects. “They’re not just reminiscing; they’re living their lives.”

The Bigger Picture: Designing with, Not for  

Beyond 3D printing, the makerspace project has sparked broader conversations about how technology should be introduced to older adults. Traditional approaches often assume seniors need to be “taught” tech, but Lazar’s team emphasizes mutual learning. When residents co-designed sewing machine manuals, for instance, they often taught the researchers—not the other way around.  

Lazar also sees potential in embedding students in senior communities as tech-support liaisons. “It’s a two-way relationship,” she says. Students sharpen communication skills, while residents gain tailored assistance.  

As the makerspace evolves, so do its projects—like creating emergency pet tags for residents’ doors or crafting holiday gifts. For Roderer, the real success isn’t just the gadgets but the connections formed. “Dr. Lazar’s team has been terrific,” she says. “We’ve benefited so much from this collaboration.”  

And back at the 3D printer, as another object takes shape, the laughter and questions filling the room prove that learning has no age limit.