Alternate Reality Games (ARGs) create unique opportunities for informal, player-driven STEM learning to occur. 2 large-scale ARGs are created and evaluated by leading game designers, creative artists, researchers, and content experts from Brigham Young University, University of Maryland, the Computer History Museum, the Smithsonian American Art Museum, NASA, Writerguy LLC, and UXR Consulting.
Ph.D., English, University of Rochester, 2006
Room 4111L Hornbake Bldg, South Wing
Kari Kraus is an Associate Professor in the College of Information Studies and the Department of English at the University of Maryland. Her research and teaching interests focus on new media and the digital humanities, digital preservation, game studies and design, and Human-Computer Interaction (HCI). She was a local Co-PI on two grants for preserving virtual worlds; the PI on an IMLS Digital Humanities Internship grant; and, with Derek Hansen, the Co-Principal Investigator of an NSF grant to study Alternate Reality Games (ARGs) and transmedia storytelling in the service of education and design. Her latest games for learning project—in partnership with Brigham Young University, Tinder Transmedia, and the Computer History Museum—is likewise funded by the NSF. Kraus has written for the New York Times and the Huffington Post, and her work has been mentioned in the Atlantic, Baltimore Public Radio, Huffington Post, and Gamasutra. She is a member of UMD’s Human-Computer Interaction Lab (HCIL). She was a local Co-PI on two grants for preserving virtual worlds; the PI on an IMLS Digital Humanities Internship grant; and, with Derek Hansen, the Co-Principal Investigator of an NSF grant to study Alternate Reality Games (ARGs) and transmedia storytelling in the service of education and design. Her latest transmedia work is likewise funded by the NSF. With Min Wu and Doug Oard, she Co-PIed “Exploring Invisible Traces in Historic Recordings,” a project that applied audio forensics techniques to help recover provenance information about undated recordings.
New media and the digital humanities
Game studies and transmedia storytelling
- Fall 2016: ENGL467 -Computer and Text
Recent Publications & Products
Books Authored: Kraus, K. (in progress; under contract to the MIT Press). Hopeful Monsters: Computing, Counterfactuals, and the Long Now of Things.
Kraus, K. (10 October 2012). First Five [site that asks artists, academics, and theorists the first five websites that they visit each day.] Ed. by Tamsyn Gilbert.
Keynote Talk: June 2013 Digital Humanities Summer Institute, University of Victoria
Hopeful Monsters: Design Fiction and the Digital Humanities